News

What is new

Releases, changes in the worlds and everything else worth telling.

The studio has a website

tapok.cc is open: the games, what is inside them and a live board showing what is happening on the Worm servers right now — how many players are in a world, what time it is there and whether it is raining.

The logo on this page was not drawn from scratch. It was traced out of the studio intro — the one with the ant and the slipper — frame by frame, so the sign on the site and the sign in the game are literally the same shape.

WORM

Worm 0.5.6: chat, console and bedrock

Blocks now read at a glance: whole, cracked and background are three different brightnesses instead of one confusing pair. The bottom twenty rows of every world are bedrock — nothing digs through them, so the world finally has a floor.

Added a chat and a console on the tilde key: commands start with a colon, everything else goes to the players around you. Cheats only work in your own world; on public servers they are off for everyone.

Oil no longer cuts holes through the ground — it carves a cave and sits behind the worm, so you can still see yourself in it. Rain now runs down the camera glass.

WORM

Worm became a real program

Until now the game lived in a browser. It has been rewritten on Godot 4 and now ships as a Windows application: its own physics, its own inventory, its own drawing of the world — and the same server, the same worlds, the same accounts.

Single player moved inside the application as well: the world is generated on your machine by exactly the same rules the server uses, so one seed gives the identical world in both.

Contact

Say hello

Bug reports, ideas, playtests — write to us.

hello@tapok.cc